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Build on June 17

Developer

Everything you need to make a game on June 17 — draw a scene, script it to life, and put it on the store.

Editor

The scene editor

Lay out rooms, hotspots, characters, walk areas, occlusion masks, ambient effects and a custom menu — all in the browser. Preview as you play, then publish in a click.

.j17 · Scripting

The .j17 language

The safe little language behind your game's logic and motion — scoped variables, real elapsed-time tracking, and sprite graphics you can animate over time. Fully searchable reference.

variables & scopenow() / timeset()sprite move · fade · spintweened over N secs
Engagement

Scores & achievements

Wire your game into leaderboards, achievements, the community feed and player profiles. Two lines for an HTML5 game, or the score / achievement verbs in the editor.

postMessage protocolscore / achievement verbstop-10 boardscommunity feed
Publishing

Ship it to the store

Turn on a creator account, price your game, complete the age rating, and submit for review. June 17 hosts it and pays you 85% of every sale.

More references land here as the toolset grows. Have something you want documented? Ask in the community.

June 17

Browser games you can play in one click — and a fair place for creators to sell them.

APLAYTIMEproduction

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